GAMER GIRLS 25 WOMEN WHO BUILT THE VIDEO GAME INDUSTRY
(eBook)

Book Cover
Average Rating
Published
[United States] : Running Press, 2022.
ISBN
9780762474554 :
Physical Desc
1 online resource (160 pages)
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Format
eBook
Language
English

Notes

General Note
07/19/2022
Description
Discover the women behind the video games we love-the iconic games they created, the genres they invented, the studios and companies they built-and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played-and will continue to play-in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: - Roberta Williams (one of the creators of the adventure genre) - Mabel Addis Mergardt (the first person to write a video game) - Muriel Tramis (the French "knight" of video games) - Keiko Erikawa (creator of the otome genre) - Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) - Rebecca Heineman (first national video game tournament champion) - Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) - and more! Whether you're a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

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Citations

APA Citation, 7th Edition (style guide)

Kenney, M. (2022). GAMER GIRLS: 25 WOMEN WHO BUILT THE VIDEO GAME INDUSTRY . Running Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Kenney, Mary. 2022. GAMER GIRLS: 25 WOMEN WHO BUILT THE VIDEO GAME INDUSTRY. Running Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kenney, Mary. GAMER GIRLS: 25 WOMEN WHO BUILT THE VIDEO GAME INDUSTRY Running Press, 2022.

MLA Citation, 9th Edition (style guide)

Kenney, Mary. GAMER GIRLS: 25 WOMEN WHO BUILT THE VIDEO GAME INDUSTRY Running Press, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
8f3d777d-27eb-d3ac-9dc7-4fcd5e5a3787-eng
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Grouping Information

Grouped Work ID8f3d777d-27eb-d3ac-9dc7-4fcd5e5a3787-eng
Full titlegamer girls 25 women who built the video game industry
Authorkenney mary
Grouping Categorybook
Last Update2023-12-12 14:47:02PM
Last Indexed2024-05-18 04:16:54AM

Book Cover Information

Image Sourcecoce_google_books
First LoadedAug 5, 2022
Last UsedMay 11, 2024

Marc Record

First DetectedAug 02, 2022 04:50:58 PM
Last File Modification TimeAug 02, 2022 04:50:58 PM

MARC Record

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