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English
Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading. The Unofficial Guides Junior series explores the various aspects of the enormously...
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Series
Language
English
Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading. The Unofficial Guides Junior series explores the various aspects of the...
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Series
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English
Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading. The Unofficial Guides Junior series explores the various aspects of the enormously popular Minecraft program...
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English
Description
By building their own custom PCs, video game fans can tweak every detail to make sure they get the best possible experience every time they play. This book provides readers with everything they need to know to build their first gaming computer. Includes a table of contents, author biography, sidebars, glossary, index, and informative backmatter. Author/Illustrator biography Glossary of key words Index Informative sidebars Table of contents The Unofficial...
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Series
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English
Description
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading. The Unofficial Guides Junior series explores the various aspects of the enormously popular Minecraft program for younger readers. This collection covers...
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Language
English
Description
By building their own custom PCs, video game fans can tweak every detail to make sure they get the best possible experience every time they play. In this book, readers will discover what it takes to keep their machines up to date and working smoothly. Includes a table of contents, author biography, sidebars, glossary, index, and informative backmatter. Author/Illustrator biography Glossary of key words Index Informative sidebars Table of contents...
8) Gaming
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English
Description
Let's play a video game online! There are many different kinds of online games, and they can be played on types of different devices. Explore the world of gaming, then learn some helpful tips on how to stay safe online. Colorful illustrations paired with bright photos help young readers gain digital literacy.
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English
Description
The hottest new craze in monster games is DigiMon-short for Digital Monsters. Players must hatch, raise, and train their DigiMons in order to battle with other DigiMon-and that's where the fun begins. The ultimate guide to this awesome game, DIGIMON POWER, in detailed, kid-friendly language, gives readers:
*All the fun facts about the DigiMon phenomenon, including the video game, trading cards, action figures, and the DigiMon TV show.
*In-depth...
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Description
The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call...
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Series
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English
Description
The Coding in the Science Lab book presents early learners with a science lab story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
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Series
Language
English
Description
The Coding on the Playground book presents early learners with a playground story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding at the Water Park book presents early learners with a water park story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding in the City book presents early learners with a city story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
15) Coding Onstage
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Series
Language
English
Description
The Coding Onstage book presents early learners with a theater story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
Author
Series
Language
English
Description
The Coding at the Grocery Store book presents early learners with a grocery store challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
18) All About Apps
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English
Formats
Description
Explores the fascinating world of apps. With colorful spreads featuring fun facts, sidebars, and a "How It Works" feature, the book provides an inspiring look at this exciting technology.
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English
Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft focuses on math but includes other STEAM concepts in the sidebars. Includes...
Author
Language
English
Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in...
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