Virtual Reality Blueprints: Create compelling VR experiences for mobile and desktop
(eBook)

Book Cover
Average Rating
Published
Packt Publishing, 2018.
ISBN
9781786465030
Status
Available Online

Description

Loading Description...

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

More Details

Format
eBook
Language
English

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Charles Palmer., Charles Palmer|AUTHOR., & John Williamson|AUTHOR. (2018). Virtual Reality Blueprints: Create compelling VR experiences for mobile and desktop . Packt Publishing.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Charles Palmer, Charles Palmer|AUTHOR and John Williamson|AUTHOR. 2018. Virtual Reality Blueprints: Create Compelling VR Experiences for Mobile and Desktop. Packt Publishing.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Charles Palmer, Charles Palmer|AUTHOR and John Williamson|AUTHOR. Virtual Reality Blueprints: Create Compelling VR Experiences for Mobile and Desktop Packt Publishing, 2018.

MLA Citation, 9th Edition (style guide)

Charles Palmer, Charles Palmer|AUTHOR, and John Williamson|AUTHOR. Virtual Reality Blueprints: Create Compelling VR Experiences for Mobile and Desktop Packt Publishing, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Go To Grouped Work

Grouping Information

Grouped Work IDecacec06-31b7-cda2-a511-d02cd871b074-eng
Full titlevirtual reality blueprints create compelling vr experiences for mobile and desktop
Authorpalmer charles
Grouping Categorybook
Last Update2024-05-15 02:01:03AM
Last Indexed2024-06-26 05:46:01AM

Book Cover Information

Image Sourcehoopla
First LoadedJul 20, 2022
Last UsedJun 20, 2024

Hoopla Extract Information

stdClass Object
(
    [year] => 2018
    [artist] => Charles Palmer
    [fiction] => 
    [coverImageUrl] => https://cover.hoopladigital.com/dra_9781786465030_270.jpeg
    [titleId] => 13605662
    [isbn] => 9781786465030
    [abridged] => 
    [language] => ENGLISH
    [profanity] => 
    [title] => Virtual Reality Blueprints
    [demo] => 
    [segments] => Array
        (
        )

    [pages] => 250
    [children] => 
    [artists] => Array
        (
            [0] => stdClass Object
                (
                    [name] => Charles Palmer
                    [artistFormal] => Palmer, Charles
                    [relationship] => AUTHOR
                )

            [1] => stdClass Object
                (
                    [name] => John Williamson
                    [artistFormal] => Williamson, John
                    [relationship] => AUTHOR
                )

        )

    [genres] => Array
        (
            [0] => Computers
            [1] => Games
            [2] => Internet
            [3] => Programming
            [4] => Virtual & Augmented Reality
        )

    [price] => 1.35
    [id] => 13605662
    [edited] => 
    [kind] => EBOOK
    [active] => 1
    [upc] => 
    [synopsis] => Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive

Key Features
Develop robust, immersive VR experiences that are easy on the eye.
Code 3D games and applications using Unity 3D game engine.
Learn the basic principles of virtual reality applications
Book Description
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms-Cardboard VR, Gear VR, and OculusVR -to design immersive experiences from scratch.

You'll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players.

Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications

What you will learn
Use Unity assets to create object simulation.
Implement simple touch controls in your application.
Apply artificial intelligence to achieve player and character interaction.
Add scripts for movement, tracking, grasping, and spawning.
Create animated walkthroughs, use 360-degree media, and build engaging VR experiences.
Deploy your games on multiple VR platforms.
Who this book is for
If you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book.

Table of Contents
The Past, Present and Future of VR
Building a Solar System for Google Cardboard
Building an Image Gallery System for the Gear VR
Adding User Interactions to the Virtual Gallery Project
Fighting Zombies on the Oculus Rift
Scripting Zombies for the Oculus Rift
Carnival Midway Games Part 1
Carnival Midway Games Part 2
Appendix 1
Appendix 2.
    [url] => https://www.hoopladigital.com/title/13605662
    [pa] => 
    [subtitle] => Create compelling VR experiences for mobile and desktop
    [publisher] => Packt Publishing
    [purchaseModel] => INSTANT
)